Driving Vision is a VR tool build for city planners and architects providing a streamlined workflow for loading and viewing large scale models from there expected tools.
Developing a application that could both quickly and lossely render and load city scale scenes with thousands of texture, materials and individual models was a huge undertaking. With our end solution being heavy multithreaded and using a proprietary saving method for models to allow fast conversion and loading
I lead a 3 people engineer team and focused on tools developing both the Revit and Sketchup tool alongside contributing heavily to the core application
What has been learnt
I learnt a lot about how to heavily optimize and multithread. I also learnt a lot more about different model file times with there pro & cons they have.
- Unity - C#
- Revit - Plugins Development
- Sketchup - Plugin Development